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Website Gameplay Rules v1.6

Dear Player,

Here are the components you will need for the gameplay:

  • A deck of cards per player (min. 50 cards, max. 200 cards)
  • Playing Field
  • Point chips (-1,-2,-5,+1,+2,+5)
  • Coin

Card Types:

  • Entity cards: Cards based on life forms.
    1. (AE) Active cards: Entity cards with each an Attack, Defense and Speed statistic. Used to defeat other entity cards, and to ultimately win the game.
      • Senior cards: An active card that can be played with no pre-condition of specific card existences currently in play.
      • Junior cards: An active card that can only be placed if another pre-described active card is currently in play.
  • (SE) Support cards: Entity cards that serve to affect active cards.
    • Figure cards: A support card based on a human figure. No card classification.
  • (DO) Dominion cards: Cards that are placed to affect statistics and/or quantity of entity cards on field. Often targets entity cards through badges.
  • (EV) Event cards: Cards that are placed to affect or remove cards currently on field.
  • (EF) Effect cards: Cards that are placed to affect or remove cards, and/or affect a player’s gameplay abilities.

Card Anatomy:

  • Card Name: The name of a card. Names of Entity cards display genus and species.
  • Total Classification: The entire series of classification sets on a card. Based on the phylogenetic classification according to the genus of the Entity card name.
  • Classification Set: A set of three-letter abbreviations. Classification sets are oriented from left to right, with the leftmost set as “Set 1” and the rightmost set as “Set 9.”
  • Sacrificial Requirement: The total number of relevant cards needed to be sacrificed from the field in order to play a card.
  • Badge: Distinguishable icons for Entity cards, often targeted by DO and EV cards.
  • Attack Statistic: A base number of an AE card used to attack other Entity cards.
  • Defense Statistic: A base number of an AE card used to defend against the attacks of other Entity cards.
  • Speed Statistic: A base number of an AE card used to determine the card’s ranking in a turn’s attacking order.
  • Support: A series of text that specifies a card’s strategic purpose during a game.
  • Design Serial Code (DSC): A code that is unique to a card name within a card series.
  • Card Type: The strategic category of cards to which a card belongs.
  • Affinity: Distinguishable groupings for Entity cards based on a terrain. Entity cards belong to all affinity groups mentioned on their card affinity tab.
  • Unique Blockchain Code (UBC): An MYA private blockchain code unique to the card.

Playing Field Format:

  • Total playing field: 8 x 8 card zones, excluding Deck zone and OB zone
    • 4 x 8 card zones per player
  • Row 4: 8 Active Entity card zones
  • Row 3: 8 Active Entity card zones
  • Row 2: 8 Support Entity card zones
  • Row 1: Event card zones, 3 Effect card zones, 2 Dominion card zones
  • Deck: The zone for each player to place their stack of randomized, face-down cards for gameplay
  • OB (Oblivion) Zone: The zone for each player to place all cards removed from play

Turns:

    1. Draw a card
    2. Play and/or sacrifice cards
    3. Activate card supports
    4. Attack cards
    5. Play and/or sacrifice cards
    6. Activate card supports

*Card Support and Turns*
  • Your opponent reserves the right to activate a card’s support during your turn, and you must allow them to complete the implementation of a called card support.
  • Unless specifically described, if a card’s support mentions a “turn” or “turns”, one turn is counted as your turn only and does not count your opponent’s turn. If “turns” are used with a length of time, the scope of the card support ends when you declare your relevant turn is over. (Example: if “15 turns” is inscribed in a card support, the scope of the “15 turns” ends with the 15th declaration that your turn is over since the card was played.)

Attacking Cards:

Sacrificing Cards:

Term of a Card:

Bonuses:

  • Tyrant’s bonus:
    • A bonus of 1 point is rewarded to all statistics of your AE cards, given when all of the entity card zones on your field are filled by your cards.
    • Effect is removed when one card zone from your field becomes unoccupied, or when filled by an opponent’s card.
  • Phylogenetic bonus (PH bonus):
    • A bonus awarded when at least three different AE cards in the same row on neighboring columns from your field share the same classification set 5. Reward 1 point to all statistics of the applicable cards.
    • Effect is removed when only one of the rewarded AE cards remains on your field.
    • Cards that are awarded a PH bonus cannot also enjoy an ST bonus or a Pack bonus.
    • A PH bonus can only be used in one instance, and any further applicable cards for the bonus would not be considered. (eg: When four DNO cards have already been rewarded a PH bonus, and then a new fifth DNO card is played next to the four cards. The fifth card cannot be granted the same bonus as the other four cards)
    • Multiple PH bonuses can exist simultaneously.
  • Sister-Taxa bonus (ST bonus):
    • A bonus awarded when at least two different AE cards in the same row on neighboring columns from your field share the same total classification. Once per card, reward 2 points to all statistics of an applicable card.
    • An ST bonus can be rewarded continuously as long as new applicable cards can be considered.
    • Effect is removed when no AE cards on your field continue to share the same total classification.
    • Cards that are awarded an ST bonus cannot also enjoy a PH bonus or a Pack bonus.
    • Multiple ST bonus can exist simultaneously.
  • Pack bonus:
    • A bonus awarded when three or more of the same AE cards under your control are located in the same row on neighboring columns on the field. Reward 3 points to all statistics of the applicable cards.
    • A Pack bonus can be rewarded continuously as long as new applicable cards can be considered.
    • Effect is removed when the number of the rewarded AE cards becomes two or less.
    • Cards that are awarded a Pack bonus cannot also enjoy a ST bonus or a PH bonus.
    • Multiple Pack bonuses can exist simultaneously.

Cross-field Playing:

Other Important Rules:

  • There cannot be more than 4 of the same entity cards in a deck, regardless of rarity.
  • There cannot be more than 2 of the same DO, EV or EF cards in a deck, regardless of rarity.
  • If you run out of cards to play from your deck, you lose the game, and your opponent wins by default.
  • You can only have up to 8 cards in your hand by the end of your turn. If by the end of your turn you have more than 8 cards in your hand, you must discard however many cards from your hand to bring the total card count in your hand back to 8.
  • “The field” refers to both your and your opponent’s fields of 8x8 total card playing field. “Your field” refers to your 4x8 card field only. “Your opponent’s field” refers to your opponent’s 4x8 card field only.
  • Only one card is allowed to occupy each card zone on the field, and it must be the designated card type specified on the card zone.
  • If any statistic of an AE card is reduced to zero, the card is removed from play.
  • When your cards are removed from play, they are sent immediately to your OB zone.
  • Place relevant point chips on an AE card to record changes in the card’s statistics. Colors of point chips are non-assigned. It is recommended for you and your opponent to coordinate and agree on which colors represent ATK, DFS, and SPD at the start of your game.